ChessDeck is based on chess, and uses the regular chess rules. It doesn’t teach you chess, but assumes you know the basic rules, and can play chess already. Most of the known chess rules are applicable – en passant, promotion (to any piece), threefold repetition, seventy-five moves rule, you know the drill. The game aim is as usual: try to make a checkmate; don’t get checkmated; at least, get a stalemate.
The difference between the regular chess and the ChessDeck games is that you also have the cards you are using for your moves.
There are several variations of ChessDeck implemented and planned.
In a “classic” chessdeck game, both players have the same common deck of 32 cards:
You can notice the deck is basically two sets of chess pieces. Except there are no cards for a king, but there are two more cards for queens.
Each card has some “action points” (pawnts) value:
If you ever played chess seriously, you know what are these numbers: these are basically the “worth of the piece in pawns”. Here is why it is called “pawnts”.
On starting the game, you see the regular chess board. But also you, and your opponent, have your decks shuffled, and both of you are dealt 3 cards. Note that both your hand and opponent hand are normally visible – knowing the opponent hand is a part of information you should consider during your strategy.
When making a move, each of the sides does the same operations:
There are three ways you can shed the cards and make the move:
Each turn has a limit of pawnts that can be used for it. The first turn has a limit of 3, the second has a limit of 4, the third turn has a limit of 5, and so on. The seventh turn has a limit of 9 pawnts, and every subsequent turn has a limit of 9 pawnts too.
This effectively means that during the first two turns, you can move only pawns, bishops and knights (though that’s what normally happens in regular games).
Since the third turn, you are enabled to move the rook.
Since the seventh turn (and any subsequent turn) you can move your queen.
Remember that the king’s “pawnt value” is 0, so you can move it always (if the game permits).
The cards (used during a move) are transferred to the player’s pile. When all the deck is used, the pile is being shuffled again and put instead of the deck.
There may be moments in the game, when you would be able to move some piece, but you don’t have the appropriate cards: no combination of your cards would let you make a legal move (and you cannot even move your king without shedding any cards).
In this case, you are not required to do any moves. You can make a “pass” move, and the turn is switched to your opponent.
This is different from regular “stalemate” situation, in that during the stalemate you cannot legally move any pieces (including king) due to the board situation. In a “pass” condition, you do have the valid moves on the board, you just don’t have the cards to do them.
Note you cannot claim “pass” at any moment on your wish; if there is any combination of your cards that would let you shed 1 or more cards and make a move, or your king can move – you have to make that move, and cannot claim “pass”.
After declaring “pass”, you are dealt a new card anyway (so it is less likely you will be able to declare pass on the next turn).